Eva Games presents · In active development

Nethryon

A realm shaped by power.
A world shaped by you.

A persistent multiplayer world with the presence of a third-person MMO and the relentless loot, combat density, and build experimentation of a great action RPG.

20 playable races

4 deep classes

10 world environments

Thousands of items

Transmission 001

Now building the world of Nethryon

Brisbane · Australia

01 / THE WORLD

The veil
is opening.

The scale of a persistent MMO. The loot chase of an action RPG. A build system designed to be pulled apart and pushed to its limits.

Choose from 20 races, each bringing racial identity into four deliberately deep classes. Then combine hundreds of spells, hundreds of talents, and thousands of items into something unexpected.

Min-max relentlessly. Try the strange combination. Chase the next drop. Rebuild when a new item changes everything. Nethryon is about finding the version of your character that feels brilliant to play.

1000s

Items to discover

10

World environments

Captured in the current build

Nethryon is already moving.

Real development footage from the frozen opening zone: active abilities, dense encounters, multiplayer combat, loot, and traversal.

A fiery area spell erupting during combat in Nethryon's frozen opening zone
EmberfaultArea devastation in the frozen frontier
A large group of enemies caught in a luminous ground ability
Mass combatControl the pack—or be buried by it
Nethryon's inventory showing crafting materials, currencies, and a rare Storm Essence
The loot chaseMaterials, discoveries, and the next build idea
Two Nethryon players testing magical abilities in player-versus-player combat
Deliberate PvPFreedom, judgement, honour, and consequence
A Nethryon character swimming below the frozen surface
Beyond the shorelineTraversal continues beneath the ice
Annotated Unity editor overview of Nethryon's first starting scene
Built piece by pieceThe opening island inside the Unity editor

Buildcraft is the game.

Loot. Abilities. Talents. Trade-offs.

I

Start with identity

Twenty races bring distinct racial abilities and character identity into four class foundations built for depth, not dilution.

II

Break open the build

Combine hundreds of spells and talents. Min-max hard, chase synergies, or follow the strange idea that might become your new favourite.

III

Let the loot change you

Thousands of items keep the hunt alive. The right drop should not just improve a number—it should make you reconsider what your character can become.

A permanent world · Ten environments

Survive the zone.
Earn the road ahead.

Nethryon’s planned world unfolds across ten distinct environment themes. Each is a level journey with its own dangers, culminating in elite encounters that unlock passage into the next region.

01

Enter the snow

Levels 1–10 begin in the frozen environment: your first build decisions, first discoveries, and first hard lessons.

02

Defeat the elites

Each zone ends with elite threats designed to test the build, gear, and ability combinations you have assembled.

03

Cross the threshold

Win the right to advance into levels 11–20, then continue through the next environment in the permanent multiplayer world.

Play

First look

See Nethryon in motion.

The gameplay film will premiere here. The frame, poster treatment, and responsive player space are ready for your footage.

Inside the ability system

Thirty abilities before talents touch the build.

Every character opens a spellbook built from ten racial abilities and twenty class abilities. Here are Mage and Ranger kits running in the current build, plus the Nhalari racial ability Shade Slip in action.

The Nhalari Mage spellbook showing racial, Emberweaving, and Tempest Arcanum tabs
Mage spellbookEmberweaving · Tempest Arcanum
The Human Ranger spellbook showing racial, Farstrike, and Wildcraft tabs
Ranger spellbookFarstrike · Wildcraft
The Nhalari racial ability Shade Slip creating shadowy afterimages in the frozen zone
Shade SlipNhalari racial ability · Teleport between shadows and become briefly untargetable

Ability archive / In development

See the build come alive.


Browse every ability showcase

Weekly development transmissions · Spell archive

Dev Signal

Racial abilities, class spells, talent interactions, loot discoveries, new environments, multiplayer tests, and honest progress from inside the build.

Eva Games cat mascot wearing a gaming headset

Small team · Big world

Games for gamers.
Without the noise.

Eva Games is a small family team in Brisbane, Australia, bringing the unhurried rhythm and honest value of old-school MMOs into a new world.

We are not a monetisation machine or a growth committee. Gameplay is the point. Deep systems, earned progress, and time to explore come before engagement traps and manufactured urgency.

The fair-play pact

One subscription.
The whole world.

Play the game. Earn your place in the world. That is it.

Nothing in Nethryon will be unlocked by spending more money: no loot boxes, premium currency, paid power, paid skins, boosters, or shortcuts. Within the systems Eva Games controls, progress comes from playing.

Target: around A$8 / month

Final price to be confirmed

The plan is a peaceful pace, a permanent world, and a fair exchange between a small family studio and the people who choose to inhabit it. Direct installers are planned alongside any storefront distribution so Eva Games can keep close control of how Nethryon is delivered and supported.

The world is still being forged

Stay close to the signal.

New environments, gameplay captures, and development milestones will appear here as Nethryon grows.