
Eva Games presents · In active development
Nethryon
A realm shaped by power.
A world shaped by you.
A persistent multiplayer world with the presence of a third-person MMO and the relentless loot, combat density, and build experimentation of a great action RPG.
Transmission 001
Now building the world of Nethryon
Brisbane · Australia
01 / THE WORLD
The veil
is opening.
The scale of a persistent MMO. The loot chase of an action RPG. A build system designed to be pulled apart and pushed to its limits.
Choose from 20 races, each bringing racial identity into four deliberately deep classes. Then combine hundreds of spells, hundreds of talents, and thousands of items into something unexpected.
Min-max relentlessly. Try the strange combination. Chase the next drop. Rebuild when a new item changes everything. Nethryon is about finding the version of your character that feels brilliant to play.
1000s
Items to discover
10
World environments
Captured in the current build
Nethryon is already moving.
Real development footage from the frozen opening zone: active abilities, dense encounters, multiplayer combat, loot, and traversal.






Buildcraft is the game.
Loot. Abilities. Talents. Trade-offs.
I
Start with identity
Twenty races bring distinct racial abilities and character identity into four class foundations built for depth, not dilution.
II
Break open the build
Combine hundreds of spells and talents. Min-max hard, chase synergies, or follow the strange idea that might become your new favourite.
III
Let the loot change you
Thousands of items keep the hunt alive. The right drop should not just improve a number—it should make you reconsider what your character can become.
A permanent world · Ten environments
Survive the zone.
Earn the road ahead.
Nethryon’s planned world unfolds across ten distinct environment themes. Each is a level journey with its own dangers, culminating in elite encounters that unlock passage into the next region.
01
Enter the snow
Levels 1–10 begin in the frozen environment: your first build decisions, first discoveries, and first hard lessons.
02
Defeat the elites
Each zone ends with elite threats designed to test the build, gear, and ability combinations you have assembled.
03
Cross the threshold
Win the right to advance into levels 11–20, then continue through the next environment in the permanent multiplayer world.
Play
First look
See Nethryon in motion.
The gameplay film will premiere here. The frame, poster treatment, and responsive player space are ready for your footage.
Inside the ability system
Thirty abilities before talents touch the build.
Every character opens a spellbook built from ten racial abilities and twenty class abilities. Here are Mage and Ranger kits running in the current build, plus the Nhalari racial ability Shade Slip in action.



Ability archive / In development
See the build come alive.
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Gameplay capture incoming
Weekly development transmissions · Spell archive
Dev Signal
Racial abilities, class spells, talent interactions, loot discoveries, new environments, multiplayer tests, and honest progress from inside the build.

Small team · Big world
Games for gamers.
Without the noise.
Eva Games is a small family team in Brisbane, Australia, bringing the unhurried rhythm and honest value of old-school MMOs into a new world.
We are not a monetisation machine or a growth committee. Gameplay is the point. Deep systems, earned progress, and time to explore come before engagement traps and manufactured urgency.
The fair-play pact
One subscription.
The whole world.
Play the game. Earn your place in the world. That is it.
Nothing in Nethryon will be unlocked by spending more money: no loot boxes, premium currency, paid power, paid skins, boosters, or shortcuts. Within the systems Eva Games controls, progress comes from playing.
Target: around A$8 / month
Final price to be confirmed
The plan is a peaceful pace, a permanent world, and a fair exchange between a small family studio and the people who choose to inhabit it. Direct installers are planned alongside any storefront distribution so Eva Games can keep close control of how Nethryon is delivered and supported.
The world is still being forged
Stay close to the signal.
New environments, gameplay captures, and development milestones will appear here as Nethryon grows.
